
If you choose to throw the bomb, it works the same as the passing mechanic, except you're aiming for a tile rather than specifically a player. If he chooses to throw a bomb, he can't also move (because he needs time to light the fuse) so you have to decide if throwing the bomb is worth staying where you are. The Bombardier can choose to attempt to throw a Bomb onto the pitch. However, he can also choose to rain death down on some poor suckers. The Bombardier can choose to move, blitz, punch, pick up the ball, foul etc. That's because the Bombardier is a goblin who brought high explosives onto the pitch.
#Blood bowl tactics plus
The Bombadier has the same stats as a normal Goblin, and all the skills of a normal goblin plus those special Secret Weapon skills. So, a Fanatic that goes down either gets KO'ed or CASed, which increases the danger level of this insane unit.Ħ 2 3 7 Bombardier, Dodge, Secret Weapon, Stunty Also, if the injury roll comes out stun, you treat it like a KO, because stunning the fanatic causes his ball and chain to come straight down on his small, green, gobliny noggin. Also, if you manage to knock down this behemoth (or the more likely scenario of him knocking himself down on a dubskull) you skip the armor roll and move straight to the injury roll. You also don't have to make dodge rolls as the Fanatic, because you're not dodging through tackle zones, you're whirling your iron death machine above your head and soaring past players. He's best handled by getting the living fuck away from him, because at a chaotic 3 movement per turn he's not going to run you down very well. They get pushed, he moves into their square, and they have to make an armor check, meaning a Fanatic can knock a player down and not kill them, then immediately in the next movement cave their skull in with his flail. If he runs into a player who's prone on the ground he whacks them away. Of course, if he accidentally throws a block against your own teammate, you're the one picking block die so you can simply pick a push or whatever. And at ST7 you can bet your ass he's going to ruin whoever he runs into, friend or foe. If a unit is in the square he wants to move towards, he throws a block against that unit. He then randomly moves to either of the three squares in that direction, centered around the cardinal direction he chose. When you go to move with the Fanatic, he chooses one of the four cardinal directions to move.

What he does is a crazy hybrid of the three actions. The Fanatic doesn't blitz, and he doesn't make blocks normally. He swings his ball and chain with reckless abandon and little control. The Fanatic is a chaotic whirlwind of pain.
#Blood bowl tactics full
The Fanatic has his hands full with his giant flail, and he can't pick up or hold the ball. The other unique skill, No Hands, is exactly that. His other skill, Ball and Chain, describes a set of rules that the Fanatic must follow. Secret Weapon is exactly what I was talking about earlier, where the player can only be on the pitch for one drive and is then put in the penalty box for the rest of the match. Each of these Secret Weapons are going to have the Secret Weapon skill and a skill unique to that unit. I'm beginning with the Fanatic because he's by far the most bizarre unit. I'm going to use this format when discussing the Goblin secret weapons.ģ 7 3 7 Ball & Chain, No Hands, Secret Weapon, Stunty Makes sense? And, following his stats, we list any skills he has. When we talk about players' stats we typically say them in the order MA, ST, AG, AV. I'm also going to take this time to introduce you to some Blood Bowl shorthand. These Secret Weapons are the focal point of a Goblin team and they're extremely powerful tools which can cut a swath through your opponent, but they must be used carefully or else you won't be able to get the most out of the drive that they play in. However, after the drive ends either because of a touchdown or because of halftime, the referee immediately ejects any Secret Weapons who were on the field and they have to spend the rest of the match in the Penalty Box.

Goblin teams can get their Secret Weapons on the pitch and the ref can't do anything because stopping the match for any reason is verboten.

These tools are called Secret Weapons, and they're the topic of today's post. Goblins, being dirty, sneaky cheaters, come to their matches with weapons, which are illegal according to the rules of Blood Bowl. Goblins as a team are made up of a pair of Trolls (Big Guys with actual negatraits, which we'll talk about in the video) and a bunch of goblins (who are special in their own way, specifically because of a skill they have called Stunty). Goblins are an oddball team overall but there's a lot going on mechanically with them, and most of it is better suited to one of these posts. Our next match is against Goblins manned by Agent355. Part 3: Lesson 3 - Goblin Secret Weapons Blood Bowl 101
